Say Stu, what do you think the chances are that them three adventurin’ blokes make it back from the darin’ quest what we sent them on? After we showed ‘em hows they could locomote themselves ‘neath the waves, they jumped straight into the inky black without so much as a how-de-do, much less a contingency what we could follow seein’ if they never returned. Them three did seem rather inclined toward violence, if you take my meaning, and I wager it would work out awful poor for us if we, as their lone get-away vehicle, were to abandon them during their voyage into the Mad King’s undersea lair. Perhaps if we find ourselves in such a predicament, we shall throw ourselves upon the mercy of that robotic fella, who counterintuitively seemed to have what you’d call the biggest heart amongst the three. I suppose our best hope would be that suppose’n they do defeat the Mad King and his Naga minions, the trio is somehow magically transported to a nearby shore, and our part in this whole nasty mess would then be at an end. An anticlimactic end, truly, but an end in which we are yet in possession of all our bodily appendages. Aye, a sailor can hope…
This week our “heroes” find themselves creeping through the hallowed halls of the Mad Sea King himself. But these coral-lined corridors aren’t nearly as tranquil as their sculpture-work would have you believe. Can our trio best the artfully-carved terrors that lurk beneath the waves and reach the Mad King of the Sea? Find out in Episode 2 of the Sea King Campaign!